mirror of
https://github.com/Cactus-minecraft-server/World.git
synced 2025-12-07 10:40:37 +00:00
starting implement noise for minecraft procedural generation
This commit is contained in:
104
src/lib.rs
104
src/lib.rs
@@ -1,80 +1,44 @@
|
||||
// Example Code
|
||||
|
||||
use noise::{NoiseFn, Perlin};
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
enum BlockType {
|
||||
Air,
|
||||
Grass,
|
||||
Dirt,
|
||||
Stone,
|
||||
Water,
|
||||
}
|
||||
const CHUNK_SIZE: usize = 16;
|
||||
const CHUNK_HEIGHT: usize = 128;
|
||||
|
||||
type Chunk = Vec<Vec<Vec<BlockType>>>;
|
||||
/// Generates a 16x16 noise map for a given chunk, based on a seed and chunk coordinates.
|
||||
///
|
||||
/// # Arguments
|
||||
/// - `seed`: A number influencing the noise generation (e.g., 42).
|
||||
/// - `chunk_x`: The X coordinate of the chunk.
|
||||
/// - `chunk_z`: The Z coordinate of the chunk.
|
||||
/// - `scale`: The noise scale (smaller = more detailed noise).
|
||||
///
|
||||
/// # Returns
|
||||
/// - A **16x16 noise map** as `[[f64; 16]; 16]`, normalized between -64 and 324.
|
||||
pub fn generate_normalized_noise_map(
|
||||
seed: u32,
|
||||
chunk_x: i32,
|
||||
chunk_z: i32,
|
||||
scale: f64,
|
||||
) -> [[f64; 16]; 16] {
|
||||
let perlin = Perlin::new(seed);
|
||||
let mut noise_map = [[0.0; 16]; 16];
|
||||
|
||||
fn main() {
|
||||
let perlin = Perlin::new(42);
|
||||
let scale = 0.1;
|
||||
let x = 10.0 * scale;
|
||||
let y = 20.0 * scale;
|
||||
let noise_value = perlin.get([x, y]);
|
||||
println!("Noise value: {}", noise_value);
|
||||
}
|
||||
fn fbm(perlin: &Perlin, x: f64, y: f64, octaves: u32, persistence: f64) -> f64 {
|
||||
let mut total = 0.0;
|
||||
let mut amplitude = 1.0;
|
||||
let mut frequency = 1.0;
|
||||
let mut max_value = 0.0;
|
||||
// Define normalization range
|
||||
let min_range = -64.0;
|
||||
let max_range = 320.0;
|
||||
|
||||
for _ in 0..octaves {
|
||||
total += perlin.get([x * frequency, y * frequency]) * amplitude;
|
||||
max_value += amplitude;
|
||||
amplitude *= persistence;
|
||||
frequency *= 2.0;
|
||||
}
|
||||
total / max_value
|
||||
}
|
||||
for x in 0..16 {
|
||||
for z in 0..16 {
|
||||
// Convert chunk-local coordinates to global world coordinates
|
||||
let world_x = (chunk_x * 16 + x as i32) as f64 * scale;
|
||||
let world_z = (chunk_z * 16 + z as i32) as f64 * scale;
|
||||
|
||||
fn map_noise_to_height(noise_value: f64) -> usize {
|
||||
let normalized = (noise_value + 1.0) / 2.0; // map from [-1, 1] to [0, 1]
|
||||
let max_height = 128;
|
||||
(normalized * max_height as f64) as usize
|
||||
}
|
||||
fn generate_chunk(perlin: &Perlin, chunk_x: i32, chunk_z: i32) -> Chunk {
|
||||
let mut chunk = vec![vec![vec![BlockType::Air; CHUNK_HEIGHT]; CHUNK_SIZE]; CHUNK_SIZE];
|
||||
let scale = 0.1;
|
||||
// Generate Perlin noise value (between -1 and 1)
|
||||
let noise_value = perlin.get([world_x, world_z]);
|
||||
|
||||
for local_x in 0..CHUNK_SIZE {
|
||||
for local_z in 0..CHUNK_SIZE {
|
||||
let world_x = chunk_x * CHUNK_SIZE as i32 + local_x as i32;
|
||||
let world_z = chunk_z * CHUNK_SIZE as i32 + local_z as i32;
|
||||
let noise_value = fbm(
|
||||
perlin,
|
||||
world_x as f64 * scale,
|
||||
world_z as f64 * scale,
|
||||
4,
|
||||
0.5,
|
||||
);
|
||||
let height = map_noise_to_height(noise_value);
|
||||
// Normalize noise from [-1,1] to [-64,324]
|
||||
let normalized_noise = (noise_value + 1.0) / 2.0 * (max_range - min_range) + min_range;
|
||||
|
||||
for y in 0..CHUNK_HEIGHT {
|
||||
if y > height {
|
||||
chunk[local_x][local_z][y] = if y < 64 {
|
||||
BlockType::Water
|
||||
} else {
|
||||
BlockType::Air
|
||||
};
|
||||
} else if y == height {
|
||||
chunk[local_x][local_z][y] = BlockType::Grass;
|
||||
} else if y > height.saturating_sub(3) {
|
||||
chunk[local_x][local_z][y] = BlockType::Dirt;
|
||||
} else {
|
||||
chunk[local_x][local_z][y] = BlockType::Stone;
|
||||
// Store the normalized noise value
|
||||
noise_map[x][z] = normalized_noise;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
chunk
|
||||
|
||||
noise_map
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user