From 9d98daa68643bf15ee326f486eb83808f96d14c7 Mon Sep 17 00:00:00 2001 From: Spectre Date: Sun, 26 Jan 2025 18:59:20 +0100 Subject: [PATCH] Update Reamde --- README.md | 29 ++++++++++++++++++++++++++++- 1 file changed, 28 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 260c526..4e3e9ef 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,29 @@ # Noise-engine -*test3* + +The **Noise-engine** module, implemented in Rust, serves as a specialized component for generating procedural noise functions integral to the **Cactus** Minecraft server. This project is tailored to address the computational and algorithmic requirements of Minecraft's world generation, with a concentrated focus on noise types essential for creating diverse and dynamic environments. + +## Features + +- **Domain-Specific Noise Generation**: Incorporates algorithms specifically optimized for Minecraft terrain and structural generation, ensuring relevance and precision. +- **Server-Centric Optimization**: Designed for seamless integration with server operations, eliminating superfluous dependencies to maximize efficiency. +- **High-Performance Execution**: Leverages Rust’s capabilities to deliver low-latency computations and optimal memory utilization, thereby sustaining server performance under load. + +## Installation + +This module is engineered for direct integration into the **Cactusserver** codebase. It is not structured as a standalone library and is intended solely for internal use within the server's architecture. + +## Future Objectives + +- **Selective Noise Implementation**: Focused development of noise algorithms that are specifically applicable to Minecraft world generation, including those governing biomes, subterranean formations, and topographical features. +- **Enhanced Computational Efficiency**: Continued refinement of processing routines to ensure minimal performance overhead during real-time server operations. +- **Empirical Validation**: Comprehensive testing under practical conditions to ensure robustness and fidelity in generated outputs. + +## Contributions + +Given its specialized role as a server-integrated module, contributions from external developers are not actively solicited. Nonetheless, constructive feedback and suggestions are welcomed via the issue tracker. + +## License + +This project is distributed under the terms of the [Mozilla Public License 2.0](LICENSE). + +