mirror of
https://github.com/Cactus-minecraft-server/World.git
synced 2025-12-07 02:30:37 +00:00
add main.rs to test
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@@ -1,10 +1,12 @@
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[package]
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name = "noise-engine"
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name = "worldgen"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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noise = "0.9.0"
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image = "0.25.5"
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rayon = "1.10.0"
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[lib]
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name = "noise_engine"
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name = "worldgen"
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path = "src/lib.rs"
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@@ -1,6 +1,6 @@
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# Noise-engine
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# Worldgen
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The **Noise-engine** module, implemented in Rust, serves as a specialized component for generating procedural noise functions integral to the **Cactus** Minecraft server. This project is tailored to address the computational and algorithmic requirements of Minecraft's world generation, with a concentrated focus on noise types essential for creating diverse and dynamic environments.
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The **Worldgen** module, implemented in Rust, serves as a specialized component for generating procedural noise functions integral to the **Cactus** Minecraft server. This project is tailored to address the computational and algorithmic requirements of Minecraft's world generation, with a concentrated focus on noise types essential for creating diverse and dynamic environments.
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## Features
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@@ -25,5 +25,3 @@ Given its specialized role as a server-integrated module, contributions from ext
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## License
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This project is distributed under the terms of the [Mozilla Public License 2.0](LICENSE).
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BIN
big_noise_map.png
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BIN
big_noise_map.png
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Binary file not shown.
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After Width: | Height: | Size: 35 MiB |
15
src/lib.rs
15
src/lib.rs
@@ -39,6 +39,19 @@ pub fn generate_normalized_noise_map(
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noise_map[x][z] = normalized_noise;
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}
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}
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noise_map
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}
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#[cfg(test)]
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mod tests {
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use crate::generate_normalized_noise_map;
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#[test]
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fn test_generate_normalized_noise_map() {
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let noise_map = generate_normalized_noise_map(456, 0, 0, 0.1);
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assert_eq!(noise_map.len(), 16);
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for row in noise_map.iter() {
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assert_eq!(row.len(), 16)
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}
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}
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}
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69
src/main.rs
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69
src/main.rs
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@@ -0,0 +1,69 @@
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use image::{GrayImage, Luma};
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use rayon::prelude::*;
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use worldgen::generate_normalized_noise_map; // Import rayon for parallel processing
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fn main() {
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// Define parameters
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let radius = 320;
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let chunk_size = 16;
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let num_chunks = 2 * radius + 1; // number of chunks per dimension (65 here)
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let img_width = num_chunks * chunk_size;
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let img_height = num_chunks * chunk_size;
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// Generate all chunk coordinates from -radius to +radius
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let chunk_coords: Vec<(i32, i32)> = (-radius..=radius)
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.flat_map(|cx| (-radius..=radius).map(move |cz| (cx, cz)))
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.collect();
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// Compute noise maps for each chunk in parallel using Rayon
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let chunk_results: Vec<(i32, i32, [[f64; 16]; 16])> = chunk_coords
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.into_par_iter()
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.map(|(cx, cz)| {
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let noise_map = generate_normalized_noise_map(42, cx, cz, 0.01);
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(cx, cz, noise_map)
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})
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.collect();
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// Create the big image with the appropriate dimensions
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let mut big_img: GrayImage = GrayImage::new(img_width as u32, img_height as u32);
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// Write each chunk's noise map into the global image at the corresponding position
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for (cx, cz, noise_map) in chunk_results {
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// Compute pixel offset: we shift de coordonnées de chunk pour obtenir des indices positifs
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let offset_x = ((cx + radius) * chunk_size) as u32;
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let offset_y = ((cz + radius) * chunk_size) as u32;
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write_chunk_to_image(&mut big_img, offset_x, offset_y, noise_map);
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}
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// Save the generated image to a file
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big_img
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.save("big_noise_map.png")
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.expect("Failed to save image");
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println!("Image saved as big_noise_map.png");
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}
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/// Writes a 16x16 chunk noise map into the provided image at the specified offset.
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/// Noise values are normalized from the range [-64, 324] to [0, 255].
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fn write_chunk_to_image(
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img: &mut GrayImage,
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offset_x: u32,
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offset_y: u32,
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noise_map: [[f64; 16]; 16],
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) {
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let min_val = -64.0;
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let max_val = 324.0;
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let scale = 255.0 / (max_val - min_val);
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// Iterate over each pixel in the 16x16 noise map
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for (row_index, row) in noise_map.iter().enumerate() {
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for (col_index, &value) in row.iter().enumerate() {
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// Map noise value from [-64, 324] to [0, 255]
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let pixel_value = (((value - min_val) * scale).round() as u8).min(255);
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img.put_pixel(
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offset_x + col_index as u32,
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offset_y + row_index as u32,
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Luma([pixel_value]),
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);
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}
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}
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}
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