/// Test for perlin.rs #[cfg(test)] mod perlin_test { use crate::perlin::{CHUNK_SIZE, MAX_Y, MIN_Y, generate_height_chunk}; use image::{ImageBuffer, Luma}; #[test] #[ignore] fn dump_chunk_png() { let seed: u64 = 42; let chunks_x: usize = 32; let chunks_z: usize = 32; let w: u32 = (chunks_x * CHUNK_SIZE) as u32; let h: u32 = (chunks_z * CHUNK_SIZE) as u32; let mut field = vec![0i32; (w as usize) * (h as usize)]; for cz in 0..chunks_z { for cx in 0..chunks_x { let tile = generate_height_chunk(seed, cx as i32, cz as i32); for lz in 0..CHUNK_SIZE { for lx in 0..CHUNK_SIZE { let x = cx * CHUNK_SIZE + lx; let z = cz * CHUNK_SIZE + lz; field[z * (w as usize) + x] = tile[lx][lz]; } } } } let mut img: ImageBuffer, Vec> = ImageBuffer::new(w, h); let denom = (MAX_Y - MIN_Y) as f32; for z in 0..h { for x in 0..w { let v = field[(z as usize) * (w as usize) + (x as usize)]; let n01 = ((v - MIN_Y) as f32 / denom).clamp(0.0, 1.0); let p = (n01 * u16::MAX as f32).round() as u16; img.put_pixel(x, z, Luma([p])); } } std::fs::create_dir_all("target").ok(); img.save("target/heightmap16.png").unwrap(); } } /// Test for level.rs #[cfg(test)] mod level_file_test { use crate::level::{LevelDat, create_nbt}; #[test] fn test_creation_of_file() { let level = LevelDat { ..Default::default() }; let result = create_nbt(&level, "target"); assert!(result.is_ok()); } } /// Test for player.rs #[cfg(test)] mod player_data_test { use crate::player::{PlayerData, create_nbt}; #[test] fn test_playerdata_creation() { let data = PlayerData { ..Default::default() }; let result = create_nbt( &"8c701aa5-e353-42dd-aa71-95d76b63a5d7".into(), data, "target/".into(), ); assert!(result.is_ok()); } }