# Worldgen The **Worldgen** module, implemented in Rust, serves as a specialized component for generating procedural noise functions integral to the **Cactus** Minecraft server. This project is tailored to address the computational and algorithmic requirements of Minecraft's world generation, with a concentrated focus on noise types essential for creating diverse and dynamic environments. ## Features - **Domain-Specific Noise Generation**: Incorporates algorithms specifically optimized for Minecraft terrain and structural generation, ensuring relevance and precision. - **Server-Centric Optimization**: Designed for seamless integration with server operations, eliminating superfluous dependencies to maximize efficiency. - **High-Performance Execution**: Leverages Rust’s capabilities to deliver low-latency computations and optimal memory utilization, thereby sustaining server performance under load. ## Installation This module is engineered for direct integration into the **Cactusserver** codebase. It is not structured as a standalone library and is intended solely for internal use within the server's architecture. ## Future Objectives - **Selective Noise Implementation**: Focused development of noise algorithms that are specifically applicable to Minecraft world generation, including those governing biomes, subterranean formations, and topographical features. - **Enhanced Computational Efficiency**: Continued refinement of processing routines to ensure minimal performance overhead during real-time server operations. - **Empirical Validation**: Comprehensive testing under practical conditions to ensure robustness and fidelity in generated outputs. ## Contributions Given its specialized role as a server-integrated module, contributions from external developers are not actively solicited. Nonetheless, constructive feedback and suggestions are welcomed via the issue tracker. ## License This project is distributed under the terms of the [Mozilla Public License 2.0](LICENSE).