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TP8
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1
university/tp8/.python-version
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university/tp8/.python-version
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3.13
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0
university/tp8/README.md
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0
university/tp8/README.md
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177
university/tp8/board.py
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177
university/tp8/board.py
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from random import sample
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from typing import List, Tuple
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Coord = Tuple[int, int]
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Grid = List[List[int]]
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GridBool = List[List[bool]]
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def gen_grid(n: int, m: int, v: int = 0) -> Grid:
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"""
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Create a list of list to represent the board
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"""
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return [[v for _ in range(m)] for _ in range(n)]
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def place_mine(grid, n):
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h = len(grid)
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w = len(grid[0])
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total = h * w
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indices = sample(range(total), n)
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for k in indices:
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i = k // w
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j = k % w
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grid[i][j] = 1
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def get_neighbours(coord: Coord, grid: Grid) -> List[Coord]:
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"""
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Returns all the neighbors of a cell (y, x),
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with y being the vertical axis and x the horizontal one.
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Includes diagonals, excludes the cell itself.
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Returns (y, x) pairs (row index, then column index).
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"""
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y, x = coord
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max_y = len(grid) - 1
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max_x = len(grid[0]) - 1
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neighbours: List[Coord] = []
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for ny in range(y - 1, y + 2):
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for nx in range(x - 1, x + 2):
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if ny == y and nx == x:
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continue # skip the cell itself
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if 0 <= ny <= max_y and 0 <= nx <= max_x:
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neighbours.append((ny, nx))
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return neighbours
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def test_mine(grid: Grid, coord: Coord) -> bool:
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"""Return True if there is a mine at coord in the grid."""
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y, x = coord
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return grid[y][x] == 1
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def count_near_mines(grid: Grid, coord: Coord) -> int:
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"""Return the number of mines surrounding the cell at coord."""
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count = 0
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nearest_cells = get_neighbours(coord, grid)
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for y, x in nearest_cells:
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if grid[y][x] == 1:
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count += 1
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return count
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def display_mines(grid: Grid) -> None:
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"""Print the complete mine grid: '*' for mines, '-' for empty."""
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for row in grid:
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for cell in row:
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print("*" if cell == 1 else "-", end=" ")
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print()
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def display_known(grid: Grid, known: GridBool) -> None:
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"""
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Print what the player currently knows:
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- '?' for unknown cells
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- number of adjacent mines for known empty cells
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- '*' for known mines (optional but usually useful)
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"""
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for y, row in enumerate(grid):
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for x, cell in enumerate(row):
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if not known[y][x]:
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print("?", end=" ")
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else:
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if cell == 1:
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print("*", end=" ")
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else:
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mines = count_near_mines(grid, (y, x))
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print(mines, end=" ")
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print()
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def get_coords(known_grid: GridBool) -> Coord:
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"""
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Get coordinates from the user
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"""
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max_y = len(known_grid) - 1
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max_x = len(known_grid[0]) - 1
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guess_x = -1
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guess_y = -1
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while True:
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while not (0 <= guess_x <= max_x):
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guess_x = int(input(f"Enter x between 0 and {max_x}: "))
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while not (0 <= guess_y <= max_y):
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guess_y = int(input(f"Enter y between 0 and {max_y}: "))
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if not known_grid[guess_y][guess_x]:
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return (guess_y, guess_x)
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guess_x = -1
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guess_y = -1
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def is_end(known_grid: GridBool, grid: Grid) -> bool:
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"""
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return True if all cells has been discovered
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"""
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for y, row in enumerate(known_grid):
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for x, known in enumerate(row):
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if not test_mine(grid, (y, x)) and not known:
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return False
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return True
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def linked_cells(grid: Grid, known_grid: GridBool, coord: Coord) -> list[Coord]:
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"""
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Return all cells that must be revealed when the player opens `coord`,
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assuming:
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- `coord` is not a mine,
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- `coord` is currently unknown,
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- we must emulate Minesweeper expansion.
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Rules:
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- If `coord` has at least one adjacent mine: return only [coord].
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- If `coord` has zero adjacent mines:
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* reveal the entire connected region of zero-mine cells,
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* plus all numbered border cells around that region.
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The function returns coordinates only; it does not modify `known_grid`.
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"""
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y0, x0 = coord
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frontier: list[Coord] = [coord]
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visited: set[Coord] = set()
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result: list[Coord] = []
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while frontier:
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cy, cx = frontier.pop()
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if (cy, cx) in visited:
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continue
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visited.add((cy, cx))
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mines_around = count_near_mines(grid, (cy, cx))
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result.append((cy, cx))
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if mines_around == 0:
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for ny, nx in get_neighbours((cy, cx), grid):
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if (ny, nx) not in visited and not known_grid[ny][nx]:
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frontier.append((ny, nx))
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return result
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if __name__ == "__main__":
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grid = gen_grid(7, 5, 0)
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place_mine(grid, 10)
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known = [[False for _ in range(5)] for _ in range(7)]
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known[1][1] = True
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display_mines(grid)
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print()
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display_known(grid, known)
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0
university/tp8/drawer.py
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0
university/tp8/drawer.py
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67
university/tp8/main.py
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67
university/tp8/main.py
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from mailbox import linesep
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import board as bd
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def creerGrille(N, M, v=0):
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return bd.gen_grid(N, M, v)
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def placerMine(grid, X):
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bd.place_mine(grid, X)
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def TestMine(grid, i, j):
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return bd.test_mine(grid, (i, j))
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def compteMinesVoisines(positionsMines, i, j):
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return bd.get_neighbours((i, j), positionsMines)
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def afficheSolution(positionsMines):
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bd.display_mines(positionsMines)
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def afficheJeu(positionsMines, casesDevoilees):
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bd.display_known(positionsMines, casesDevoilees)
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def getCoords(known_grid, N, M):
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return bd.get_coords(known_grid)
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def main() -> None:
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N, M = 8, 8
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grid = creerGrille(N, M)
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mines_number = 0
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while not (0 < mines_number <= N * M - 1):
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mines_number = int(
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input(f"Please input a number of mines between 0-{N * M - 1}: ")
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)
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# In theory we should put the line below after the first pick on the board or else the user could loose on their first attempt
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placerMine(grid, mines_number)
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known_grid = [[False for _ in range(N)] for _ in range(M)]
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going = True
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while going:
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afficheJeu(grid, known_grid)
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y, x = getCoords(known_grid, N, M)
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known_grid[y][x] = True
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# If the user lost:
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if TestMine(grid, y, x):
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print("You lost")
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afficheJeu(grid, known_grid)
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print("Here is the solution: ")
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afficheSolution(grid)
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going = False
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# If he won
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elif bd.is_end(known_grid, grid):
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print("Congrats ! You've just won")
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going = False
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else:
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linked = bd.linked_cells(grid, known_grid, (y, x))
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for coord in linked:
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known_grid[coord[1]][coord[0]] = True
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main()
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7
university/tp8/pyproject.toml
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university/tp8/pyproject.toml
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[project]
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name = "tp8"
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version = "0.1.0"
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description = "Add your description here"
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readme = "README.md"
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requires-python = ">=3.13"
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dependencies = []
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8
university/tp8/uv.lock
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university/tp8/uv.lock
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version = 1
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revision = 3
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requires-python = ">=3.13"
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[[package]]
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name = "tp8"
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version = "0.1.0"
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source = { virtual = "." }
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