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commit b72f990af1
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3.13

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university/tp8/README.md Normal file
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university/tp8/board.py Normal file
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from random import sample
from typing import List, Tuple
Coord = Tuple[int, int]
Grid = List[List[int]]
GridBool = List[List[bool]]
def gen_grid(n: int, m: int, v: int = 0) -> Grid:
"""
Create a list of list to represent the board
"""
return [[v for _ in range(m)] for _ in range(n)]
def place_mine(grid, n):
h = len(grid)
w = len(grid[0])
total = h * w
indices = sample(range(total), n)
for k in indices:
i = k // w
j = k % w
grid[i][j] = 1
def get_neighbours(coord: Coord, grid: Grid) -> List[Coord]:
"""
Returns all the neighbors of a cell (y, x),
with y being the vertical axis and x the horizontal one.
Includes diagonals, excludes the cell itself.
Returns (y, x) pairs (row index, then column index).
"""
y, x = coord
max_y = len(grid) - 1
max_x = len(grid[0]) - 1
neighbours: List[Coord] = []
for ny in range(y - 1, y + 2):
for nx in range(x - 1, x + 2):
if ny == y and nx == x:
continue # skip the cell itself
if 0 <= ny <= max_y and 0 <= nx <= max_x:
neighbours.append((ny, nx))
return neighbours
def test_mine(grid: Grid, coord: Coord) -> bool:
"""Return True if there is a mine at coord in the grid."""
y, x = coord
return grid[y][x] == 1
def count_near_mines(grid: Grid, coord: Coord) -> int:
"""Return the number of mines surrounding the cell at coord."""
count = 0
nearest_cells = get_neighbours(coord, grid)
for y, x in nearest_cells:
if grid[y][x] == 1:
count += 1
return count
def display_mines(grid: Grid) -> None:
"""Print the complete mine grid: '*' for mines, '-' for empty."""
for row in grid:
for cell in row:
print("*" if cell == 1 else "-", end=" ")
print()
def display_known(grid: Grid, known: GridBool) -> None:
"""
Print what the player currently knows:
- '?' for unknown cells
- number of adjacent mines for known empty cells
- '*' for known mines (optional but usually useful)
"""
for y, row in enumerate(grid):
for x, cell in enumerate(row):
if not known[y][x]:
print("?", end=" ")
else:
if cell == 1:
print("*", end=" ")
else:
mines = count_near_mines(grid, (y, x))
print(mines, end=" ")
print()
def get_coords(known_grid: GridBool) -> Coord:
"""
Get coordinates from the user
"""
max_y = len(known_grid) - 1
max_x = len(known_grid[0]) - 1
guess_x = -1
guess_y = -1
while True:
while not (0 <= guess_x <= max_x):
guess_x = int(input(f"Enter x between 0 and {max_x}: "))
while not (0 <= guess_y <= max_y):
guess_y = int(input(f"Enter y between 0 and {max_y}: "))
if not known_grid[guess_y][guess_x]:
return (guess_y, guess_x)
guess_x = -1
guess_y = -1
def is_end(known_grid: GridBool, grid: Grid) -> bool:
"""
return True if all cells has been discovered
"""
for y, row in enumerate(known_grid):
for x, known in enumerate(row):
if not test_mine(grid, (y, x)) and not known:
return False
return True
def linked_cells(grid: Grid, known_grid: GridBool, coord: Coord) -> list[Coord]:
"""
Return all cells that must be revealed when the player opens `coord`,
assuming:
- `coord` is not a mine,
- `coord` is currently unknown,
- we must emulate Minesweeper expansion.
Rules:
- If `coord` has at least one adjacent mine: return only [coord].
- If `coord` has zero adjacent mines:
* reveal the entire connected region of zero-mine cells,
* plus all numbered border cells around that region.
The function returns coordinates only; it does not modify `known_grid`.
"""
y0, x0 = coord
frontier: list[Coord] = [coord]
visited: set[Coord] = set()
result: list[Coord] = []
while frontier:
cy, cx = frontier.pop()
if (cy, cx) in visited:
continue
visited.add((cy, cx))
mines_around = count_near_mines(grid, (cy, cx))
result.append((cy, cx))
if mines_around == 0:
for ny, nx in get_neighbours((cy, cx), grid):
if (ny, nx) not in visited and not known_grid[ny][nx]:
frontier.append((ny, nx))
return result
if __name__ == "__main__":
grid = gen_grid(7, 5, 0)
place_mine(grid, 10)
known = [[False for _ in range(5)] for _ in range(7)]
known[1][1] = True
display_mines(grid)
print()
display_known(grid, known)

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university/tp8/drawer.py Normal file
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university/tp8/main.py Normal file
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from mailbox import linesep
import board as bd
def creerGrille(N, M, v=0):
return bd.gen_grid(N, M, v)
def placerMine(grid, X):
bd.place_mine(grid, X)
def TestMine(grid, i, j):
return bd.test_mine(grid, (i, j))
def compteMinesVoisines(positionsMines, i, j):
return bd.get_neighbours((i, j), positionsMines)
def afficheSolution(positionsMines):
bd.display_mines(positionsMines)
def afficheJeu(positionsMines, casesDevoilees):
bd.display_known(positionsMines, casesDevoilees)
def getCoords(known_grid, N, M):
return bd.get_coords(known_grid)
def main() -> None:
N, M = 8, 8
grid = creerGrille(N, M)
mines_number = 0
while not (0 < mines_number <= N * M - 1):
mines_number = int(
input(f"Please input a number of mines between 0-{N * M - 1}: ")
)
# In theory we should put the line below after the first pick on the board or else the user could loose on their first attempt
placerMine(grid, mines_number)
known_grid = [[False for _ in range(N)] for _ in range(M)]
going = True
while going:
afficheJeu(grid, known_grid)
y, x = getCoords(known_grid, N, M)
known_grid[y][x] = True
# If the user lost:
if TestMine(grid, y, x):
print("You lost")
afficheJeu(grid, known_grid)
print("Here is the solution: ")
afficheSolution(grid)
going = False
# If he won
elif bd.is_end(known_grid, grid):
print("Congrats ! You've just won")
going = False
else:
linked = bd.linked_cells(grid, known_grid, (y, x))
for coord in linked:
known_grid[coord[1]][coord[0]] = True
main()

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[project]
name = "tp8"
version = "0.1.0"
description = "Add your description here"
readme = "README.md"
requires-python = ">=3.13"
dependencies = []

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university/tp8/uv.lock generated Normal file
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version = 1
revision = 3
requires-python = ">=3.13"
[[package]]
name = "tp8"
version = "0.1.0"
source = { virtual = "." }