from pygame.jeu import niveau class Jeu: def __init__(self) -> None: self.niveau = niveau.Niveau() self.vie = 3 self.bouge = False self.etat = 1 def gereJeu(self,ecran): if self.etat == 1: pass elif self.etat == 2: for event in pygame.event.get(): if event.type() == pygame.QUIT: sys.exit elif event.type == pygame.MOUSEBUTTONDOWN: self.bouge = True else: self.bouge = True niveau.affiche(ecran) if self.bouge: self.etat = 1 return 1 elif self.etat == 2: self.etat = niveau.