class Niveau: def __init__(self) -> None: self.b1 = balle.Balle() self.r1 = raquette.Raquette() self.m1 = murdebrique.Wall() def affiche(self,ecran): ecran.fill(BLANC) self.b1.affiche(ecran) self.r1.affiche(ecran) self.m1.affiche(ecran) def levelmanager(): for event in pygame.