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42
learning_pygame/bouncing_ball/ball.py
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42
learning_pygame/bouncing_ball/ball.py
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import sys, pygame
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import balle
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##########Definitions des constantes
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# Taille de la fenetre
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LARGEUR_ECRAN = 600
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HAUTEUR_ECRAN = 800
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# Couleur
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BLANC = (255, 255, 255)
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NOIR = (0, 0, 0)
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pygame.init() #initialisation des modules de pygame
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# Creation de la fenetre
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ecran = pygame.display.set_mode((LARGEUR_ECRAN, HAUTEUR_ECRAN))
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ecran.fill(BLANC)
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pygame.display.set_caption('Balle rebondissante')
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clock = pygame.time.Clock()
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b1 = balle.Balle()
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bouge = False
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while True: #Demarrage de la boucle infinie
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for event in pygame.event.get():
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if event.type == pygame.QUIT: #Evt de sortie de boucle
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sys.exit()
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elif event.type == pygame.MOUSEBUTTONDOWN:
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bouge = not bouge
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elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
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bouge = not bouge
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ecran.fill(BLANC)
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if bouge:
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b1.deplace()
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b1.affiche(ecran)
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pygame.display.update() #rafraichissement
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clock.tick(60)
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23
learning_pygame/bouncing_ball/balle.py
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learning_pygame/bouncing_ball/balle.py
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import pygame
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class Balle :
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"""
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Definie une balle qui se deplace dans la fenetre ecran
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Attributs : rayon , xpos , ypos , xvit , yvit
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Methodes : deplace , affiche
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"""
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def __init__ ( self ) :
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self.rayon = 10
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self.xpos = 300.0
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self.ypos = 400.0
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self.xvit = 4.5
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self.yvit = 3.0
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def deplace ( self ) :
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self.xpos += self.xvit
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self.ypos += self.yvit
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if self.xpos + self.rayon > 600 or self.xpos - self.rayon < 0:
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self.xvit = - self.xvit
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elif self.ypos + self.rayon > 800 or self.ypos - self.rayon < 0:
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self.yvit = - self.yvit
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